The demo then snaps into the beginning of a boss fight between Jack’s party and a multi-headed dragon, set in some sort of factory.Īll very grimdark high fantasy so far, but then a cutscene before the combat tutorial hit me with that tonal whiplash. The opening cinematic begins in a dark castle bathed in the light of a thunderstorm as a legion of guards get eviscerated by a towering knight, who then kidnaps a princess. The demo’s opening scenes perfectly encapsulate Stranger of Paradise’s bizarre tone. Stranger of Paradise’s premise seems like bog-standard fantasy, but playing it, what stands out is how the game leans into absurd tonal shifts between scenes, up to and including a sitcom-esque dynamic among Jack’s party. A prophecy in the kingdom of Cornelia foretells four warriors of light that will save the world from darkness, and Jack Garland, pulled from another world, may be one of them. The plot of Stranger of Paradise ties into 1987’s very first Final Fantasy game, with the world in, uh, chaos after the four elemental crystals that maintain its balance fall into darkness. That same bizarre tone is in full effect, and Stranger of Paradise is shaping up to be the funniest Final Fantasy game I’ve ever played. Prior to booting up the game’s third demo, I was under the impression that Stranger of Paradise’s awkward dialogue and tone were an internet exaggeration, and that the game proper, as seen in this latest demo, would be more subdued.
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